P.A.T.C.H Notes
- P.A.T.C.H Notes Version 1.1.3
Patch Note 1.1.3 (Includes, 1.2 fixes may not appear in patch information)
• Game client-side changes;
- P.A.T.C.H Notes Version 1.1.3
Patch Note 1.1.3 (Includes, 1.2 fixes may not appear in patch information)
• Game client-side changes;
- - All source and HSEL written from scratch.
- - The only subsystem that needed to be recoded in mechanical failures was the connection to the socket chat server and we made it a plug-in so it's SQL based with a much faster response system.
- - Permanent storage of data in a database. The character's location and stats are saved when the character logs out and are restored when they re-enter the world.
- - Any third-party solution (like Foton or RakNet) applicable to HC is no longer required.
- - Registration, login and character creation levels are complete.
- - In addition to the player server, the authorized server has been activated.
- - Launcher/auto updater that can update the game and itself has been activated. As we don't want it to download the full game again after every minor update.
- - Optimized the combat and targeting system.
- - The skill system has been redesigned.
- - The UI has been designed to be more realistic and pleasing to the eye.
- - Prepared Artificial Intelligence for roaming and aggressive creatures that fight and chase after the player when attacked.
- - Inventory and loot, dropables, costume window.
- - Equipment classes have been rearranged.
- - Basic M2M Missions and start (quarantine island) designed.
- - Player and NPC spawn areas (PR UI)
- - Battle diary and next-gen battleground
- - Classic Game controls (W-A-S-D-R-F-SPACE and mouse controller)
- - Groups and Guild system
- - Global, private, party and guild chat
- - Real-time switchable Network-REP UMG user interface
- - You can set all optimizations and classifications with the improved ESC menu.
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